The schedule my NaNo theory was predicated upon wasn’t implemented until December. Go figure.
My sleep schedule prevented me from capitalizing on Wednesdays and Thursdays the way the theory claimed.
Mondays were eaten alive by planning sessions for my pet Sword-lover’s bachelor party (he’s not marrying a sword, though…)
In the last couple of weeks, I did the math and discovered I could not finish NaNo. The question, at that point, became what should I do? I never formally answered it, but did spend the rest of the time tinkering with the plot and trying to defuse fights between three of my friends.
In January, I begin work on Seed 2: Starfighter XR, unless the company chooses differently. That gives me the following projects and potential projects:
- Finish polishing Starfighter X. Sounds, music, swappable controllers on the menus (already done) that lock in when you start a game (not done — only controller one has control); and prophesy art.
- A family Christmas newsletter, with some wedding-related stuff, to send out.
- Prepare a lecture/thingy discussing my discoveries via reading and Starfighter X, for the company.
- Possibly get started on Starfighter XR (have a playable demo of some of the features.
Of late, at work, I’ve hit a breakthrough when doodling/writing on the topic of Spaz the Dragon, our Sonic the Hedgehog spoof for planned videogame cartoon Gritty Reboot. (A machinima using a homebrew engine in which spoofs of popular videogame characters get stuck in a reality show). And I really, really want to try and build Spaz as a game, or at least get some features implemented.
Problems include: XR is more doable. Spaz will take at least a year to make, probably closer to two. Platformers are overrepresented on the Indie Market, and we need to differentiate ourselves. Etc. Also, making a spoof of what is probably the most distinctive yet under-cloned platformer in existence will be difficult from a legal standpoint — specifically, it will be hard work to ensure that it is spoofy enough to qualify as Fair Use. Not in Gritty Reboot — the nature of the story ensure that we are good to go there — but in the standalone games, yes.
The big, important deals for the company go back to basic Econ, 101: the law of supply and demand. In order to make it as a company, we need to create games that are in demand. Frankly, I think the best option for us is to work on making mobile RPGs — phone games with the depth of story and gameplay of, say, Chrono Trigger. It’s a hugely underrepresented genre with, I think, an eager market. Starfighter XR, on the other hand, has the advantages of I know I can do it, and it will be interesting enough in and of itself to make it worthwhile at least as a portfolio piece. If we can get it into Dream/Build/Play, and do well, it can lay a foundation for the company.
Spaz is pretty much a guaranteed no-go.